综合知识
1/75
以下关于CPU的叙述中,错误的是(1)。
综合知识
2/75
以下关于CISC(Complex Instruction Set Computer,复杂指令集计算机)和RISC(Reduced Instruction Set Computer,精简指令集计算机)的叙述中,错误的是(2)
综合知识
3/75
以下关于校验码的叙述中,正确的是(3)。
综合知识
4/75
以下关于Cache的叙述中,正确的是(4)。
综合知识
5/75
http://www.rkb.gov.cn中的gov代表的是(5)。
综合知识
6/75
在微型计算机中,通常用主频来描述CPU的(6);对计算机磁盘工作影响最小的因素是(7)。
综合知识
7/75
在微型计算机中,通常用主频来描述CPU的(6);对计算机磁盘工作影响最小的因素是(7)。
综合知识
8/75
计算机各部件之间传输信息的公共通路称为总线,一次传输信息的位数通常称为总线的(8)。
综合知识
9/75
风险预测从两个方面评估风险,即风险发生的可能性以及(9)。
综合知识
10/75
下列智力成果中,能取得专利权的是(10)
综合知识
11/75
软件权利人与被许可方签订一份软件使用许可合同。若在该合同约定的时间和地域范围内,软件权利人不得再许可任何第三人以此相同的方法使用该项软件,但软件权利人可以自己使用,则该项许可使用是(11)。
综合知识
12/75
多媒体中的《媒体》有两重含义,一是指存储信息的实体;二是指表达与传递信息的载体。(12)是存储信息的实体。
综合知识
13/75
RGB8:8:8表示一帧彩色图像的颜色数为(13)种。
综合知识
14/75
位图与矢量图相比,位图(14)。
综合知识
15/75
在采用结构化方法进行系统分析时,根据分解与抽象的原则,按照系统中数据处理的流程,用(15)来建立系统的逻辑樽型,从而完成分析工作。
综合知识
16/75
面向对象开发方法的基本思想是尽可能按照人类认识客观世界的方法来分析和解决问题,(16)方法不属于面向对象方法。
综合知识
17/75
确定构建软件系统所需要的人数时,无需考虑(17)。
综合知识
18/75
一个项目为了修正一个错误而进行了变更。但这个错误被修正后,却引起以前可以正确运行的代码出错。(18)最可能发现这一问题。
综合知识
19/75
许多程序设计语言规定,程序中的数据都必须具有类型,其作用不包括(19)。
综合知识
20/75
以下关于C/C++语言指针变量的叙述中,正确的是(20)
综合知识
21/75
将高级语言源程序翻译为机器语言程序的过程中常引入中间代码。以下关于中间代码的叙述中,错误的是(21)。
综合知识
22/75
操作系统是裸机上的第一层软件,其他系统软件(如(22)等)和应用软件都是建立在操作系统基础上的。下图①②③分别表示(23)。
综合知识
23/75
操作系统是裸机上的第一层软件,其他系统软件(如(22)等)和应用软件都是建立在操作系统基础上的。下图①②③分别表示(23)。
综合知识
24/75
在单机计算机系统中,双总线结构计算机的总线系统一般由(24)组成。
综合知识
25/75
在计算机系统中,(25)对程序员是透明的
综合知识
26/75
下列关于流水线的叙述中,错误的是(26)。
综合知识
27/75
计算机在一个指令周期中,为了从内存读取指令操作码,首先需要将(27)的内容送到地址总线上。执行直接转移指令时,该指令中的转移地址被送入(28)。
综合知识
28/75
计算机在一个指令周期中,为了从内存读取指令操作码,首先需要将(27)的内容送到地址总线上。执行直接转移指令时,该指令中的转移地址被送入(28)。
综合知识
29/75
计算机系统总线包括①地址总线、②数据总线和③控制总线。若采用DMA方式传送数据,则DMA控制器应对(29)进行控制。
综合知识
30/75
某SRAM芯片的容量为512X8位,除电源端和接地端外,该芯片引出线的最小数目应为(30)。
综合知识
31/75
一般情况下,若磁盘转速提高一倍,则(31)。
综合知识
32/75
对于挂接在总线上的多个部件,下列说法正确的是(32)。
综合知识
33/75
对于TTL与非门闲置输入端的处理,错误的做法是(33)。
综合知识
34/75
下图中计算机硬件系统基本组成部件①、②、③、④和⑤的名称为(34)。
综合知识
35/75
RS~422有(35)根数据信号线:而RS~485最少有(36)根数据信号线。
综合知识
36/75
RS~422有(35)根数据信号线:而RS~485最少有(36)根数据信号线。
综合知识
37/75
下列计算机总线属于串行总线的是(37)。
综合知识
38/75
在采用(38)对外部设备进行编址的情况下,不需要专门的I/O指令。
综合知识
39/75
CPU加电时执行的第一条指令的地址是由(39)决定的。
综合知识
40/75
嵌入式操作系统中,(40)不属于任务间同步机制。
综合知识
41/75
在ANSIC中,sizeoffint)是在(41)时确定其占用内存空间大小的。
综合知识
42/75
在某32位系统中,若声明变量char*files[]={"f1","f2","f3","f4"},则files占用内存大小为(42)字节。
综合知识
43/75
为了提高嵌入式软件的可移植性,应注意提高软件的(43)。
综合知识
44/75
下列有关数据存储结构的相关描述中,正确的是:①(44):②(45)。
综合知识
45/75
下列有关数据存储结构的相关描述中,正确的是:①(44):②(45)。
综合知识
46/75
操作系统在(46)向用户提供目录管理类命令、文件操作类命令、文件管理类命令;操作系统在(47)向用户提供创建文件、撤销文件、打开文件、关闭文件、读文件、写文件等系统调用。
综合知识
47/75
操作系统在(46)向用户提供目录管理类命令、文件操作类命令、文件管理类命令;操作系统在(47)向用户提供创建文件、撤销文件、打开文件、关闭文件、读文件、写文件等系统调用。
综合知识
48/75
哈佛(Harvard)结构的基本特点是(48)。
综合知识
49/75
执行下面的一段C程序后,变量sum的值应为(49)。
综合知识
50/75
若TMS320C6000的流水线深度达到8级时,则器件可同时运行(50)条指令。
综合知识
51/75
下列关于IEEE1394的叙述中,正确的是(51)。
综合知识
52/75
下列关于任务上下文切换的描述中,错误的是(52)
综合知识
53/75
下列进程状态变化中,(53)变化是不可能发生的。
综合知识
54/75
现有3个同时到达的作业Jl、J2和J3,它们的执行时间分别是T1、T2和T3,且T1<T2<T3。系统按单道方式运行且采用短作业优先算法,则平均周转时间是(54)。
综合知识
55/75
下列关于嵌入式软件中间件的叙述中,错误的是(55)。
综合知识
56/75
按指令流和数据流的组织关系,计算机系统的结构有以下不同类型,大规模并行处理机MPP属于(56)结构。
综合知识
57/75
以下不属于嵌入式操作系统的是(57)。
综合知识
58/75
操作系统中的Spooling技术,实质是将(58)转化为共享设备的拮术。
综合知识
59/75
下面的一段C程序中,循环体语句(59)退出循环。

综合知识
60/75
嵌入式软件开发过程一般包括需求分析阶段、软件设计阶段、编码阶段和集成阶段,下面不属于嵌入式软件设计阶段工作的是(60)。
综合知识
61/75
软件质量管理活动不包括(61)。
综合知识
62/75
软件过程改进(SPI)大多采用IDEAL模型,该模型将SPI过程分为(62)。
综合知识
63/75
软件测试按级别可分为(63)。
综合知识
64/75
软件能力成熟度模型(Capability Maturity Model,CMM)将软件能力成熟度自低到高依次划分为(64)。
综合知识
65/75
下面选项中,不属于HTTP客户端的是(65)
综合知识
66/75
下列网络互连设备中,属于物理层的是(66),属于网络层的是(67)。
综合知识
67/75
下列网络互连设备中,属于物理层的是(66),属于网络层的是(67)。
综合知识
68/75
下图是HTML文件testhtml在IE中的显示效果,实现图中①处效果的HTML语句是(68),实现图中②处效果的HTML语句是(69),实现图中③处效果的HTML语句是(70)。
综合知识
69/75
下图是HTML文件testhtml在IE中的显示效果,实现图中①处效果的HTML语句是(68),实现图中②处效果的HTML语句是(69),实现图中③处效果的HTML语句是(70)。
综合知识
70/75
下图是HTML文件testhtml在IE中的显示效果,实现图中①处效果的HTML语句是(68),实现图中②处效果的HTML语句是(69),实现图中③处效果的HTML语句是(70)。
综合知识
71/75
Why is (71) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles,playing out the consequences of principles built in from the beginning. Fourth is the joy of always learning, which springs from the (72) nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes (73) • sometimes theoretical, and
sometimes both. Finally, there is the delight of working in such a tractable medium. The (74) , like the poet, works only slightly removed from pxire thought-stuflF. Few media of
creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
Yet the program (75) , unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.
综合知识
72/75
Why is (71) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles,playing out the consequences of principles built in from the beginning. Fourth is the joy of always learning, which springs from the (72) nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes (73) • sometimes theoretical, and
sometimes both. Finally, there is the delight of working in such a tractable medium. The (74) , like the poet, works only slightly removed from pxire thought-stuflF. Few media of
creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
Yet the program (75) , unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.
综合知识
73/75
Why is (71) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles,playing out the consequences of principles built in from the beginning. Fourth is the joy of always learning, which springs from the (72) nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes (73) • sometimes theoretical, and
sometimes both. Finally, there is the delight of working in such a tractable medium. The (74) , like the poet, works only slightly removed from pxire thought-stuflF. Few media of
creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
Yet the program (75) , unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.
综合知识
74/75
Why is (71) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles,playing out the consequences of principles built in from the beginning. Fourth is the joy of always learning, which springs from the (72) nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes (73) • sometimes theoretical, and
sometimes both. Finally, there is the delight of working in such a tractable medium. The (74) , like the poet, works only slightly removed from pxire thought-stuflF. Few media of
creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
Yet the program (75) , unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.
综合知识
75/75
Why is (71) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles,playing out the consequences of principles built in from the beginning. Fourth is the joy of always learning, which springs from the (72) nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes (73) • sometimes theoretical, and
sometimes both. Finally, there is the delight of working in such a tractable medium. The (74) , like the poet, works only slightly removed from pxire thought-stuflF. Few media of
creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.
Yet the program (75) , unlike the poet's words, is real in the sense that it moves and works, producing visible outputs separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.